Oh, THAT'S why I couldn't find the post, I posted it to the wrong place

I came back to add that it's not important any more because I realised that this option completely clashes with the first basic tactic (balanced/defence/attack) and they basically make no sense together. So I think the sensible option is to just expand the basic tactic from balanced/defence/attack to the new ones which are sort of the same thing but with a few more options and a bit more flexibility (so far I've got 'Balanced', 'Play for Win', 'Win at all costs', 'Play for draw', 'Consolidate lead' and 'Damage limitation'). They're basically the same except that, unlike SS1, the team will adjust to reflect the scoreline. So if you play 'Play for win', you're basically playing the SS1 version of 'Attack' but once you're ahead, it'll adjust to 'Balanced' (Consilidate is almost the same but far more defensive once you're ahead).
That's the plan anyway, any thoughts are welcome since I'm working on this as we speak.